Showing posts with label 8-bit music. Show all posts
Showing posts with label 8-bit music. Show all posts

Monday, March 1, 2010

Design 1.0

I'm going to be hitting the design phase sometime soon, due to the length of simultaneously learning and making. My posts will be less about a resume of my progress but a show of the progress itself. I will first try to make tiles and apply them to the game world. The game world will be a matrix of tiles put inside the panel you saw couple of posts ago ( in the image folder of my album ), 16x16 tiles generated with some kind of technique I still have to fathom. I plan on developing my own technique for doing this ( instead of just hitting the forums and asking how to do it ) because I feel like I can find it myself and thus will be better at applying it. It won't be anything revolutionizing  but fun to make out.


On my list right now there is:
  • Figuring how the hell to make a map and apply tiles to it.
  • Make said tiles using paint and the tutorial I got.
  • Make individual functions that I will be able to use throughout the game. ( Wait functions, timers, showing menu's, combat etc. )
  • Start thinking about music effects.
More will be added as I go. For now I have to study about my exam coming tomorrow morning. Hell I hate exams, nothing worse than theory. Give me practical exams for fuck's sake. 

Saturday, February 27, 2010

Requirements of the Game Project

This is the requirements I've been working on for the game projects. I tried following a Waterfall software development approach, but unsure if I'm doing it right. I tend not to care very much if I'm not doing it EXACTLY right because I mainly do this for fun. 

Requirements 1.0
What purpose does the game serve ?
        Be entertaining to a technical degree


What graphical content is expected ?

        Sprite and Pixel art textures.
        Sprites with different phases to represent movement.
        Top down perspective at about 70 degrees

What audio content is expected ?
        An 8-Bit music track.
        Ambiance tracks, combat tracks, indoor tracks. 


What amount of content is to be expected ?
        Have at least 30 minutes of content.
        Single storyline
        Immersive story


What kind of interactions will be possible with the world?
        Conversation with multible options
        Turn by turn combat
        Inventory system


These are the expected things I hope to fulfill with my game. I might not be able to get everything working but I will update the post to add or remove items as I go. Next in line is the Design part.