Wednesday, March 24, 2010

Update !

Hello, I've been working a lot on the project these days. I have implemented transitions between maps ( will make a post about that piece of code soon, I'm still working on the "Un-escapable loop" post ), and I have arrived at a point where my system began to be messy and unorganized. I have began to code a massive overhaul regarding my arrays. I can't just let them sit at the top of my class. Because of my goal of having at least 30 minutes pf content, I will probably have to make a lot of individual maps. Outside maps, indoor, inside dungeons etc. And triple that because I need to add a sprites_map and a transition_map to each of them. That could mean a couple hundred of arrays just sitting there waiting to be used.

My idea is that I would make individual text files containing the maps ( single map per file or a single big file with all maps, I don't know yet. Or even an XML file on the condition that I re-read on the subject). I now have to make a class and get the I/O working well. Every time you move to the edge of the map over a transitional tile, the matrix will change its tileset and put you in place. This is particularly rough part on me and I need to read a lot of stuff and my post count will probably drop a bit. I will try to keep you all entertained ( all two of you reading my site ). even though I'm busy as hell.

Keep looking over my GitHub page, frequent updates are to be found. For those who forgot the link, check my pages.


EDIT 10:32 24/03/10 :
I have nearly finished the overhaul I was talking about. It is a MAJOR change throughout the project. If I was to explain everything I'd have enough material for 2 weeks. Prepare for some big posts later in the week or the next.

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